Newest to oldest MORE TO BE LISTED SOON!
Rune Breaker
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A breakout clone. The aim of the game is to light all the runes and break as few dirt blocks as possible. Twenty levels with the difficulty increasing each level.
OmNomNomMUNCH
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A clever little game where you play a grub that has to eat as much as possible within a time limit. The grub automatically bites at whatever is in front of it; where it bites, however, depends on where the mouse is positioned. As time passes, the time between bites decreases.
Legend of Laundry
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You guessed it... a game about doing laundry. And it's quite fun! The goal is to clean as much clothing as possible within a time limit. Use the mouse to scrub 3 or more pieces of clothing with the same color stains. Some clothes have more than one stain. When a piece of clothing is completely clean, it'll fall off the line.
Just be sure to watch out for cats. And bombs... and... fungus...
Legend of Laundry
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The programmed game I made at my current job. The goal is to clean as much clothing as possible within a time limit. Use the mouse to scrub 3 or more pieces of clothing with the same color stains. Some clothes have more than one stain. When a piece of clothing is completely clean, it'll fall off the line.
Just be sure to watch out for cats. And bombs... and... fungus...
Monkey Death Sketch Machine
Click image to play movie
Monkey Death Sketch Machine is a self-depricating portfolio site. It was awarded First Place in SCAD's 2006 Intelechy Showcase for Best Interactive Portfiolio. The goal of this website was to display my work while giving the interface a very creepy/funny theme. All caricatures are of myself.
WARNING! Not for the weak of heart!.
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ActionScript 2.0 + Keyframes in Macromedia Flash 8 Artwork by me
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Lumps
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A (nautious) puzzle-game. Awarded First Place in SCAD's 2007 Intelechy Showcase for Best Game Prototype. I design this game with the idea of forcing the player to adapt to the environment. The control scheme is relative to the boards orientation (i.e. if the board rotates left 90 degrees, hitting the up arrow moves the player's cursor left, while hitting right arrow moves the cursor up). The severity of the tricks played during the game are based on the player's current score. If you want to see more dirtier tricks, then you have to get a higher score :)
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ActionScript 2.0 + Keyframes in Macromedia Flash 8 Artwork by me
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Life|Time
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A time-based room escape game. I shot for simplicity in art and design with this game. The premise is that the player is trapped in a room filling with poisonous gas and has 3 minutes to escape. As time passes, the room slowly turns blood red and the player's "vision" becomes jittery.
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ActionScript 2.0 + Keyframes in Macromedia Flash 8 Artwork by me
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Afflicted (WIP)
Click image to play movie
Afflicted is the successor to Lumps; it was made with ActionScript 3.0 (no keyframes), runs faster and features more dirty tricks to mess with the player. It will be an online casual flash game with a scoreboard for players to compete against each other. Most of the bugs found in Lumps have been corrected in Afflicted.
***Please note that development on Afflicted is currently haulted due to other responsibilities
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ActionScript 3.0 + Flash Develop Artwork and photos by me
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About Tamar Curry:
Tamar graduated Magna Cum Laude from the Savannah College of Art and Design in 2007 with a BFA in Interactive Design and Game Development and a minor in Sequential Art
...In other words, he did rather well in the study and practice of video games and comic books.
He has worked on several Facebook games, including:
Island Paradise
Little Rock Pool
Ranch Town
Serf Wars
Neopets Treasure Keepers
He has also worked on several minigames for a number of properties.
Programming Knowledge
Expert knowledge of ActionScript 3.0
Knowledge of HTML, JavaScript and JSFL
Some knowledge of C++ and Python
Software Knowledge
Adobe Flash CS3 and CS5
Adobe PhotoShop
Tortoise SVN
Tools of Choice
Notepad++
Flash Develop
Interests and Hobbies
Turn-based Role-Playing Games
Puzzle Games
Game Design
Comics and Graphic Novels
Making software do something it wasn't meant to do...
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